
Game Explanation: Place the cards in a circle & have each student stand next to a card. Productive Language: ‘I like.’, flashcard vocab Receptive Language: instructions, flashcard vocab, ‘What’s your favourite animal?’, ‘I like.’ Materials: Animal Flash Cards (one for each student) Note: You’ll probably need to enlist the aid of the Japanese teacher to ensure that the students play this game properly, especially with large classes. Once students have evolved off the scale (to a supernatural being, perhaps? or a supernatural vehicle/sandwich/item of clothing etc), they’re finished & get to sit down. Make sure the students understand that only members of the same evolutionary stage can battle each other, & repeat. The winner in each pair evolves to the next stage, while the loser stays the same. When you yell ‘Stop!’ the students form pairs & play rock-scissors-paper (you may want to get them to practice a simple conversation pattern like ‘Hello, how are you?’ ‘I’m great, thank you’ before they do rsp). Play some music, clap, or command the students to run/walk around the room.

All students begin on the lowest stage of the scale (have them perform specific gestures for each stage). Game Explanation: Using the flash cards &/or the whiteboard, demonstrate an ‘evolutionary scale’ to the students, using whatever cards you want to focus on (mouse-dog-horse-elephant, bicycle-car-bus-airplane, etc). Productive Language: flash card vocab, rock scissors paper

Receptive Language: instructions, flash card vocab, rock scissors paper Insist on standardised sizes for the dashes & the animals or you’ll be sorry.Īmazon: Whiteboard, Coloured Whiteboard Markers Note: This game is easily modified to fit virtually any unit. Play continues until only one animal - the 'Beastmaster' - remains. If you manage to hit another animal, it's dead & is erased after being covered in hastily drawn gore. To shoot, place the point of the pencil anywhere on the animal (which you'll have to redraw each turn after moving the 5 spaces), place your finger on the top of the pencil, & push down so that the pencil point streaks a 'shot' across the paper at one of your foes. Each animal can move 5 spaces (each space represented by a dash) in any direction, & can 'shoot' at any other animal after moving. On a large sheet of paper, each student draws their animal somewhere near the edge. Game Explanation: Review the animal cards & have each student select an animal they'd like to be.

Productive Language: target vocab, ‘Shoot!’ Receptive Language: instructions, target vocab, ‘Shoot!’
